Trolls de Troy : La Cité de la Mort Rose
Logiciel Année 2007
Video games developed within the Belle Productions company and inspired by the comic strip universe of the same name.
The game has an original scenario, written by Benjamin François.
Trolls de Troy was a big development that required a team of about twenty people including 3 programmers for several months.
I was in charge of programming the 3D game engine and technical supervision. I also assisted Benjamin François with the design.
The engine is programmed in Lingo object-oriented language (Adobe Director language).
It is a point-and-click game with real-time 3D characters evolving on pre-calculated 3D sets.
The game is PC and Mac compatible.